Worlds

Everything that can end up on a wall, in one place. Four families, one engine underneath, and the same voice driving all of them.

Omniverse

Scenes built on the Omniverse brand itself, where the mark is the shape and the music moves it.

Imagineering

Six worlds on one particle engine, where the narration puts you inside the image instead of in front of it.

any door

VJ

The scenes the console plays on the pads, built to carry a room for a night.

The block turns out to be made of itself. A fractal fold repeats it three scales deep and the five marks are not drawn but are the holes cut out of it, so falling in never arrives anywhere.

Menger

A hundred thousand instanced marks with the camera dollying through them, wrapping on z in the vertex shader, so the tunnel is endless without endless geometry.

Tunnel

A white square that flashes on the beat, and on the phrase in its second mode. The only honest way to tell whether the music clock is actually in time.

Clock

The stack that gets built at the convention, in real three dimensions: up to eight printed cubes on top of each other, each one a preset of six panels, so you can still swap a theme the day before instead of re-exporting a video. Once every loop it topples from the top down and stacks itself back up from the bottom. On its own, a single cube can carry a mark, a panel or a word of its own on each of its six faces.

Tower

A bold number counts down from ten to zero on a solid blue field, then loops. White type, no frills.

Countdown

A faceted mirror ball spins in the centre of the frame, lit by a handful of violet-blue and orange lights that wheel around it on their own. It keeps turning even in silence, and speeds up with the mix.

Mos Party

AInarrator

Eleven takes on one blob, driven by the same voice. Made to be compared, not to be booked.